Engineering Mechanics | Adding and subtracting two vectors (Graphical Method)

Adding and subtracting two vectors (Graphical Method):

When we add two vectors clip_image001and clip_image002by graphical method to get clip_image003, we take vector clip_image001[1], put the tail of clip_image002[1]on the head of clip_image001[2].Then we draw a vector from the tail of clip_image001[3]to the head of clip_image002[2]. That vector represents the resultant clip_image003[1](Figure 4). I leave it as an exercise for you to show that clip_image004. In other words, show that vector addition is commutative.

 

clip_image005

Let us try to understand that it is indeed meaningful to add two vectors like this. Imagine the following situations. Suppose when we hit a ball, we can give it velocity clip_image002[3]. Now imagine a ball is moving with velocity clip_image006 and you hit it an additional velocity clip_image002[4]. From experience you know that the ball will now start moving in a direction different from that of clip_image007. This final direction is the direction of clip_image008and the magnitude of velocity now is going to be given by the length of clip_image008[1].

Now if we add a vector clip_image006[1] to itself, it is clear from the graphical method that its magnitude is going to be 2 times the magnitude of clip_image006[2] and the direction is going to remain the same as that of clip_image006[3]. This is equivalent to multiplying the vector clip_image006[4] by 2. Similarly if 3 vectors are added we get the resultant clip_image009. So we have now got the idea of multiplying a vector by a number n . If simply means: add the vector n times and this results in giving a vector in the same direction with a magnitude that n times larger.

You may now ask: can I multiply by a negative number? The answer is yes. Let us see what happens, for example, when I multiply a vector clip_image006[5] by -1. Recall from your school mathematics that multiplying by -1 changes the number to the other side of the number line. Thus the number -2 is two steps to the left of 0 whereas the number 2 is two steps to the right. It is exactly the same with vectors. If clip_image001[4]represents a vector to the right, clip_image010would represent a vector in the direction opposite i.e. to the left. It is now easy to understand what does the vector clip_image010[1]represent? It is a vector of the same magnitude as that of clip_image001[5]but in the direction opposite to it (Figure 5). Having defined clip_image010[2], it is now easy to see what is the vector clip_image011? It is a vector of magnitude clip_image012in the direction opposite to clip_image001[6].

clip_image013

Having defined clip_image010[3], it is now straightforward to subtract one vector from the other. To subtract a vector clip_image014 from clip_image006[6], we simply add clip_image015to clip_image006[7] that is clip_image016. Thus to subtract vector clip_image014[1]from clip_image006[8] graphically, we add clip_image006[9]and clip_image015[1]. This is shown in figure 6.

clip_image017

Again I leave it as an exercise for you to show that clip_image018is not equal to clip_image019butclip_image019[1]= – clip_image018[1]. We now solve a couple of examples.

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