Archive

Archive for the ‘Tutorials’ Category

Engineering Mechanics | Torque due to a force

November 6th, 2009 No comments

Torque due to a force: As discussed earlier, torque about a point due to a force clip_image001 is obtained as the vector product

clip_image002

Read more…

Engineering Mechanics | Equilibrium of Bodies

November 6th, 2009 No comments

Equilibrium of Bodies

In the static part when we say that a body is in equilibrium, what we mean is that the body is not moving at all even though there may be forces acting on it. (In general equilibrium means that there is no acceleration i.e., the body is moving with constant velocity but in this special case we take this constant to be zero).

Read more…

Engineering Mechanics | Derivative of a vector

November 6th, 2009 No comments

Derivative of a vector: After reviewing the vector algebra, we would now like to introduce you to the idea of differentiating a vector quantity. Here we take a vector clip_image001 as depending on one parameter, say time t , and evaluate the derivative clip_image002. This is similar to what we do for a regular function. We evaluate the vector clip_image003at time (t+ Δt) , subtract clip_image001[1] from it, divide the difference clip_image004 by Δt and then take the limit Δ t → 0 .

Read more…

Engineering Mechanics | Geometric interpretation of cross product

November 6th, 2009 No comments

Geometric interpretation of cross product : The magnitude of the cross-product clip_image001, which is equal to clip_image002, is the area of a parallelogram formed by vectors clip_image003. This is shown in figure.

Read more…

Engineering Mechanics | Cross product of two vectors

November 6th, 2009 No comments

Vector or cross product: In defining the scalar product above, we have used three out of the nine possible products of the components of two vectors. From the six of these that are left i.e. clip_image001, if we define the vector

clip_image002

Read more…

Engineering Mechanics | Scalar or Dot Product of Two Vectors

November 4th, 2009 No comments

Scalar or dot product:

Now it is easy to show that clip_image001 is a scalar quantity. To show this we calculate this quantity in a rotated frame (rotation could be about the x, y or the z axis) that is obtain clip_image002and show that it is equal to clip_image001[1]. As an example we show it for a frame rotated about the z-axis with respect to the other one. In this case

Read more…

Engineering Mechanics | Analytical Method for Addition and Subtraction of Vectors

November 4th, 2009 No comments

Analytical Method for Addition and Subtraction of Vectors

 

Although graphical way is nice to visualize vectors in two dimensions, it becomes difficult to work with it in three dimensions, and also when many vectors and many operations with them are involved. So vector algebra is best done by representing them in terms of their components along the x, y & z axes in space. We now discuss how to this is done.

Read more…

Engineering Mechanics | Solved Examples | Addition and Subtraction of Vectors

November 4th, 2009 No comments

Example1: A person walks 300m to the east and 400m to the north to reach his friend’s house. What is the total displacement of the person, and what is the total distance traveled by him?

Read more…

Engineering Mechanics | Adding and subtracting two vectors (Graphical Method)

November 4th, 2009 No comments

Adding and subtracting two vectors (Graphical Method):

When we add two vectors clip_image001and clip_image002by graphical method to get clip_image003, we take vector clip_image001[1], put the tail of clip_image002[1]on the head of clip_image001[2].Then we draw a vector from the tail of clip_image001[3]to the head of clip_image002[2]. That vector represents the resultant clip_image003[1](Figure 4). I leave it as an exercise for you to show that clip_image004. In other words, show that vector addition is commutative.

Read more…

Engineering Mechanics | Introduction and Equality of Vectors

November 3rd, 2009 No comments

Introduction and Equality of Vectors

You have learnt in the past is that vectors are quantity which have both a magnitude and a direction in contrast to scalar quantities that are specified by their magnitude only. Thus a quantity like force is a vector quantity because when I tell someone that I am applying X- amount of force, by itself it is not meaningful unless I also specify in which direction I am applying this force. Similarly when I ask you where your friend’s house is you can’t just tell me that it is some 500 meters far. You will also have to tell me that it is 500 meters to the north or 300 meters to the east and four hundred meters to the north from here. Without formally realizing it, you are telling me a about a vector quantity. Thus quantities like displacement, velocity, acceleration, force are vectors. On the other hand the quantities distance, speed and energy are scalar quantities. In the following we discuss the algebra involving vector quantities. We begin with a discussion of the equality of vectors.

Read more…